Vampires Fall Origins Finding the Lost Son Again

Painful Difficulty (#ii)

The next pace is running through the game v more than times so we can do Brutal Mazes. Let'south talk more about precisely why that is. You already know nigh upgrading the level of an item, simply you can also upgrade the quality at certain points. At playthrough 2, four and 6 you unlock new qualities. They increment stats past quite a bit more than than upgrading the level of the detail, and add together a bonus to max HP on each item, even if information technology didn't take that stat earlier. In that location's also an item quality aura for having everything be the same quality. The highest quality is Pristine, and that'southward what we need if we want to exercise the Fell mazes, as some of the bosses take hundreds of thousands of HP and practice tonnes of impairment.

In order to upgrade the quality of an item, it needs to exist a sure level. For Improved, which is the quality nosotros unlock when playthrough ii starts, an item needs to be +iii or higher. It costs a apartment amount of bloodstones to upgrade the quality and works 100% of the time. 16 for the weapon and offhand, and 8 for everything else. Then in that location's a bloodstone cost to go it to the right level, and a cost to upgrade it, which is why nosotros needed to hoard them. The level needed and the bloodstone cost go upward with each quality tier. I'll talk about the other 2 tiers when we unlock them in the walkthrough. Annotation that the upgrade level doesn't go down when you lot upgrade the quality, so don't exist afraid to upgrade a weapon by what a quality tier requires if yous have the extra bloodstones.

The good news is that since the item quality aura is pretty low compared to the stat increases from upgrading, then y'all don't need EVERYTHING to be upgraded to the highest quality, even for the Brutal Mazes. Getting your weapon and a couple pieces of armour should be good enough, though it's worth taking everything to Superior because the chances to upgrade level to +5 aren't bad, simply +vi and +7 for Pristine are rough. Note that you lot can buy equipment with quality already upgraded. For case, in playthrough two you can buy Improved quality items, still these will be +0, cost quite a bit of gilt you won't have since you're rushing through the game, and most of the equipment tin can't be bought until late in the game. In brusk, it's of express use.

Anyway, I'll be giving a cursory description of the story from now on. We've done it one time, don't demand to do the side stuff, and then it'southward all about blazing through the game ASAP to rebirth again, and keep until we reach Infernum and tin can try the Brutal Mazes.

Witchmaster Arc (First map)

-Talk to Angmar north of you lot, talk to Sava northeast of you, impale the beast west of Sava and return to him.

-Render to Angmar for a scene, The Witchmaster volition still gyre y'all.

-Interact with the well, then drinkable from the expressionless body. Head northeast to Avan. When you achieve Sava make sure to pick the other choice for the bite for the other accomplishment, and call back which one yous selection for the riddler just earlier the final boss. If you followed the walkthrough you chose to bite him final time, so say no this time to earn:

-In Avan talk to Archil, low-cal all 4 torches and return to him.

-Go southeast to the carriage, follow the blood trail south to the village and then crush the guy at the carriage.

-Return to Archil in Avan, then talk to Vaso.

-Talk to Tsisana and pick cn_up.

-Caput north to the bush-league circle and stand in the middle.

-Head to the market in Avan (north of your lair). Talk to the guy with the sword and shield in the northeast part, the old guy in the south part and pay him, and the lady in the center of the market.

-Head west to the marker and beat the three dudes.

-Return to Archil in Avan, then talk to Vaso most the church. Shell him and then talk to Tsisana cn_up and then cn_down and cn_left.

-Go northwest to Kamengrad and talk to Professor Ozin, then talk to the guard exterior the council building.

-Become northwest to the marker and stand in the bush circle, beat the enemy.

-Go back to Professor Ozin, then go southward and talk to Jakov cn_down twice. Fight 3 boars a bit south of him and then return to him cn_down.

-Become northeast and talk to Sibila, go northward and grab the red mushroom and then return to her.

-Go east and talk to Barzel, then get due east and beat upwardly the bandits and return to him.

-Now go south to Adrijana, give her the gilt for blessing. Return to Kamengrad.

-Talk to the quango and choose cn_down when you lot have a choice.

-Now you demand to check a bunch of items in Kamengrad Ruins. The sword southwest of the Maelstroms guy, the claret north of it, the butt just south of it, the pillar southeast of the guy, the Serafinx (stone circumvolve) northeast of it, and the statue puzzle east of him. Plow the statues so the optics face the sarcophagus in the heart and and then search information technology. Return to the council.

-Head to the Library of the Shades. Crush the acme guy, pay the eye guy 150 golden, and tell the southward guy Charcoal cn_up. Check the Library for the scrolls, and then return to the council in Kamengrad.

-Head back to Vamp'Ire (where the game started) and approach Sava, cull cn_down and win the fight. Check the body and take the claret.

-Head to Woodland Village due east of Avan and talk to the three Shady Traders in the southwest corner, southeast corner and northeast corner of the village.

-Talk to Mathias at the terminal marker. Get south to the clay pile with blood-red text and beat out the rat. Return to Kamengrad.

-Talk to the council, beat the monster, talk to the blackness cloud and option cn_down

-Teleport to Avan and become east to Cahl'south Tavern. Talk to the Suspicious Man and respond cn_left

-Head north to Easthaven, bank check the far due west mark and talk to the Tranquility Human.

-Become to each marker, talk to the guard, and press cn_down to fight them. Return to the Repose Human, then talk to Arvid by him.

-Go to the docks northeast of you, talk to the four scouts, then approach the marker for a scene and a fight.

-Render to Arvid, then go southeast to the bar and talk to the Drunkard. And then go southeast and talk to Eerikki cn_left.

-Head far to the due south to the mark and fight a Seeker Beast, then return to Eerikki cn_left.

-Head northwest to where Arvid is and use the potion west of him. Follow the tail southeast to the Lonely Person and talk to them for a fight. Render to Arvid.

-Burn the wagon and kill the enemies in Troldeskoven, kill two Scouts (I but wandered around the tents in the surface area where the 10 enemies were), fire the two wagons in Easthaven, burn down the 2 wagons due south of Easthaven, and kill the helm southwest of Easthaven.

-Render to Arvid, buy a Greater Claret Vial from the potion store, and so get south to the camp, recruit everyone. Seth wants the Vial, Cornelius wants gilt, for Marcellius you demand to talk to his dad right past him cn_down and then cn_up].

-Return to Arvid. Check the three markers and then render to Arvid, though he's south of Easthaven at present.

-Caput to the marker in southeast Troldeskoven and impale the guard, and so burn the weapons.

-Head to the marker in Easthaven and kill the guards, so talk to Arvid. Interact with the door, beat Arvid, then check the dead bodies.

-Go to Mor Nyth, west of Easthaven now. Talk to the One-time Lady by the potion shop.

-Follow the due east side of the river south and interact with the rock, then go west and interact with the cave and kill the 3 enemies 1 past i.

-Return to the Old Lady, head to the marker and interact with the stone cn_right. Interact with the Witchmaster and kill him. Make your choice, and remember it for the stop of the game.

Sava arc (Second Map)

-Head to the Captain of the Sea in Easthaven and take the transport to Denumald.

-Talk to Olafur. Head eastward to Ironhold and talk to the far westward guard.

-Head all the way south to Watcher's Hamlet and talk to the Lord of Watcher's Hamlet, west of the smithy.

-Caput east and follow the declension to fight the Secondborn, then return to Lord of Watcher's Village.

-Head to the marker, probably faster to teleport to Jorvik and walk southeast. Talk to the Outpost Leader.

-Go due north, kill the bandits, render to the Outpost Leader, then go due north to the building for a fight.

-Follow the footprints to Aytama and talk to her, and then head to Ironhold and talk to her once again.

-Approach the far left marker for a fight, then return to Aytama.

-Caput to Farseer Hamlet north of you and talk to the translator.

-Talk to Josh cn_down so cn_left for a fight, then return to the translator.

-You demand to check the far north stone, which is about directly north of the translator, then return to him.

-Talk to the Lurkwood Witch southeast of you lot cn_down and cn_left. Return to the door in Ironhold and trounce the guardian cn_down.

-Talk to Aytama, and so head east and talk to the Centre of the Island Priest. Caput southeast and try to cantankerous the span for a scene.

-Head north to Gordova to the marker, then later the guy talks to y'all go to the new one and talk to Antonio.

-Go north to the area with the marker and fight four Minions of the White Witch, then become south and beat her. Return to Antonio.

-Get to the far north marking and talk to Ciara, buy a potable from the nearby Bartender cn_down and talk to her again cn_down.

-Talk to the far due west Sava marker. Head to the 3rd map slice marking northward of you and talk to Karlt.

-Head southeast to the Map 3rd Piece marker and talk to Brendan, then talk to Liam just south of him at the Sava marker. Head south to the last Sava marking and talk to Marion.

-Teleport to Avan, go north and talk to the Hunter. Teleport to Kamengrad and talk to the Professor south of you.

-Teleport to Ironhold, talk to Grul northeast of you for Map 3rd part. Teleport to Gordova.

-Caput westward to the Map 2nd Part marker and impale the Ice Phantom. Head west to the path and follow information technology north to Smuggler's Bay.

-Talk to the far east marking named Melisah and teleport to Gordova.

-Talk to the 2 northernmost Sava markers and the Map 1st Role marker.

-Now head to the Sava marker. Equally a reminder, yous have to go all the way around to the passage through the mountains far to the south of the mark, and so caput north.

-Interact with the cavern, then grab the rope off the tree and the wood south of it and interact with the cavern again cn_down.

-Go south to the bridge and beat the enemies, and so get southeast and take the side quest to rebuild the bridge. Go southwest and beat the troll, so return to the bridge.

-Head to the door southeast of the bridge and shell the guardian. Head southeast to the door and collaborate with it.

-Go north to the tree and talk to it, then go northwest and beat the enemy, northwest once more, and then northeast. Return to the tree cn_down.

-Get northwest to the Heart of the Island and talk to the Priest, north of the Barbarous Maze cn_down.

-Kill the grips at each tree and and then talk to the chief tree cn_down and beat it.

-Go s to the door and interact with it, beat the guardian.

-Now progress to the markers and reply the riddlers.

Did y'all destroy the heart cn_down or mind cn_left
Is the witchmaster dead cn_down or alive cn_left
Did you seize with teeth sava cn_down or refuse cn_left
Did you discover Vaso's son cn_down or didn't bother cn_left

-Now defeat Sava. You are once more depending on him not removing your focus regen before your kickoff combo turn. If he does, y'all accept to try and survive it. I would suggest stacking Fortify until he either removes your focus regen or your start combo turn comes up, and then Acuminate and Heavy Thrust to a hopeful victory. Otherwise you'll accept to pray to RNGesus for enough blocks/dodges to make information technology past the debuff.

Horror Playthrough (#3)

You lot practice non unlock a college quality tier this fourth dimension. However, Superior quality items can drib now. The odds of getting a Superior drop of an particular you lot're using is really low though, so non much is going to change for this playthrough. Everything has more HP and gives improve feel/gold basically. Sadly, around the Lurkwood Witch on map ii the game starts to be a little crude. Enemies practice about i/iii of your health with i assail, and Bite scales so poorly it'due south not enough to keep you topped up. At this point, starting with Fortify isn't a bad thought, though it won't make a huge difference. This is when y'all start hoping yous get lucky with dodges/blocks.

Nightmare Playthrough (#4)

You tin now upgrade your gear to Superior at +5, or buy it. Upgrading your weapon/shield to Superior will price 18 BS, everything else will be 12 BS. I eventually starting using a new combat order. I would first with Fracture every turn until the combo plow, so I'd do Fracture twice, Acuminate, Petrify, then as many Heavy Thrusts as I could do. There's going to be a lot of fights afterward on where you won't impale the enemy first combo turn unless you go some crits, and despite having 27% crit, I definitely didn't seem to crit 1 in 4 attacks. Oh well.

Hell Playthrough (#five)

Pristine gear tin can driblet, but much similar the Horror playthrough it'south super unlikely you'll become a drop of something you can use. The game is harder, your gear is not better. The tail end of this playthrough is pretty rough, I died a few times. Despite having 79% dodge and forty% block there were some fights where I'd go hit multiple times in a row AND the dodging death bloodline didn't pop (50% chance btw), and at that place were multiple fights where despite thirty% crit chance I would never crit in 5-10 attacks. In short, this playthrough is accented pain. I had 300k golden and only lost 23 gold for dying so it's not like dying matters much, merely it'south pretty annoying. At this point, yous aren't going to level up much more (maybe in one case if at all) so it might be a skillful idea to respec. The bonus gold and experience bloodlines aren't going to practice much at this point, only you do lose the ability to have three crafting slots and the 5th potion slot, so I'd probably only do it if you're doing pretty good on bloodstones. Every bit for the concluding fight, he has 130k HP and unless you get a few crits on your beginning philharmonic plow, you lot have to hope he doesn't remove all your focus regen, equally you probably won't survive the 12 turns while y'all wait it out. Yous will get a tiny flake from dodging and each combo turn, merely it likely won't be plenty to impale him before y'all die.

Infernum Playthrough (#six)

This is it, the last playthrough. Pristine unlocks for upgrading and purchase. The bad news is this is the roughest playthrough of them all, the good news is you lot can stop correct later on you lot open the 2d stone door in Denumald, because yous tin accomplish all the mazes then. You nonetheless have to go through about of the game though. When yous've opened that door, head to the next page to finally finish this game up.

Find anything you lot retrieve is wrong with this walkthrough? Help us fix it past posting in its Walkthrough Thread.

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